Development
Source Code
The core of the flow3rbadge codebade is st3m, with part of it implemented in Python, part in C. To work on both, you will need to clone the flow3rbadge firmware repository.
$ git clone --recursive https://git.flow3r.garden/flow3r/flow3r-firmware
Don’t forget the --recursive
, otherwise you’ll get weird errors from missing submodules, like:
CMake Error at esp-idf/tools/cmake/component.cmake:313 (message):
Include directory
'.../flow3r-firmware/components/micropython/vendor/lib/berkeley-db-1.xx/PORT/include'
is not a directory.
If you’ve already cloned without --recursive
you can update your submodules the following way:
$ git submodule update --init
Dependencies
If you’re using Nix(OS), just run nix-shell nix/shell.nix
.
On other Linux-based distributions, you will have to manually install ESP-IDF alongside our custom patches (note that install.sh installs stuff to your $HOME so that you may want to use a container or nix):
$ git clone --recursive https://git.flow3r.garden/flow3r/esp-idf
$ cd esp-idf
$ git checkout 5.1-flow3r
$ ./install.sh
$ source export.sh
To compile, see Working on C st3m code.
For running the simulator, you’ll need Python 3 with pygame and wasmer:
$ python3 -m venv venv
$ venv/bin/pip install pygame requests pymad
$ venv/bin/pip install wasmer wasmer-compiler-cranelift
Warning
The wasmer python module from PyPI doesn’t work with Python versions 3.10 or 3.11. You will get
ImportError: Wasmer is not available on this system
when trying to run
the simulator.
Instead, install our rebuilt wasmer wheels using
venv/bin/pip install https://flow3r.garden/tmp/wasmer-py311/wasmer_compiler_cranelift-1.2.0-cp311-cp311-manylinux_2_34_x86_64.whl
venv/bin/pip install https://flow3r.garden/tmp/wasmer-py311/wasmer-1.2.0-cp311-cp311-manylinux_2_34_x86_64.whl
On macOS: the above might work.
On Windows: good luck.
Working on Python st3m code
You can use mpremote and similar to copy edited files from python_payload/
:
$ mpremote cp python_payload/main.py :/flash/sys/main.py
TODO: document mpremote mount, it’s currently broken
As with application development, you can first check your changes using the simulator:
$ python3 sim/run.py
Working on C st3m code
Make sure you have ninja
installed - CMake will happily generate code for Make if Ninja is missing, but it won’t necessarily work.
To compile:
$ idf.py build
To flash the main firmware only (without overwriting the FAT32 partition or recovery image), put the badge in Flashing (low-level) mode and run:
$ idf.py app-flash
Note: do not run idf.py flash
as that will prevent you from going into recovery mode. If you’re flashing a factory-new badge, you also need to flash the recovery partition/bootloader/firmware first. See flashing recovery.
To clean, do not trust idf.py clean
. Instead, kill everything with fire:
$ rm -rf sdkconfig build
To edit the sdkconfig temporarily:
$ idf.py menuconfig
To commit your sdkconfig changes to git, run menuconfig, press d, accept the default path. Then, copy over build/defconfig
onto sdkconfig.defaults
.
Flashing Recovery
Tl;DR use the following script to flash everything:
$ tools/flash-full.sh
The long story is that the main firmware codebase has a slightly different
partition layout (as seen by the flashing tooling) than the recovery tooling.
The one used in the recovery project (recovery/partitions.csv
) is the
correct one. However, we can’t use it as the main partitions.csv
file as
ESP-IDF performs magical detection from that file on where the build artifact
should be located, and it always defaults to flashing to the factory
image.
Thus, in the real/recovery partition table the recovery firmware is the
factory
image, while the main firmware is in the ota_0
partition. But to
make idf.py app-flash
work in the main firmware repository, there the main
firmware is marked as factory
. But if you flash the main firmware’s
partition table to the device, the recovery partition will stop working.
In addition to Different-Partition-Table shenanigans, the second-stage bootloader is also a problem. As with the partition teable, the correct one is the recovery one. Using this bootloader allows you to pick the recovery image on startup by holding the right trigger.
So, in order to have a functioning badge you shoud:
Flash the partition table from recovery
Flash the bootloader from recovery
Flash the factory image from recovery
Flash the ota_0 image from main
Or, in code:
$ (cd recovery && idf.py erase-flash flash)
$ idf.py app-flash
Thich is what tools/flash-full
does.
printf-Debugging
All printf() (and other stdio) calls will be piped to the default Micropython REPL console. For logging, please use ESP_LOGx
calls.
If you’re debugging the USB stack, or want to see Guru Meditation crashes, connect to UART0 over the USB-C connector’s sideband pins (TODO: link to flow3rpot).
gdb Debugging
You can also disable the TinyUSB stack and make the badge stay in UART/JTAG mode:
idf.py menuconfig
-> Component config -> debug config -> usb gdb mode
Console output (including REPL) is not currently implemented in this mode.
Do a clean build with rm -r build; idf.py app-flash
In one terminal:
$ OPENOCD_COMMANDS="-f board/esp32s3-builtin.cfg" idf.py openocd
In another terminal:
$ idf.py gdb
If experiencing issues with ctrl-c, try calling gdb directly (reusing the build/gdbinit/gdbinit
created by the above command)
$ xtensa-esp32s3-elf-gdb -x build/gdbinit/gdbinit build/flow3r.elf
Porting Doom (or other alternate firmware)
You should be able to use the flow3r_bsp
component from any ESP-IDF 5 project. Either vendor the files, use a submodule and a symlink…
You should stay compatible with our SPI Flash Partitions layout. The easiest way to do that is to copy partitions.csv
and refer to it from your own project. Your firmware should fit the factory
slot.
Then, you can run your firmware by distributing the resulting .bin
file and letting people flash to it via Recovery Mode.
For an example, see our doom port at TODO.
Alternative Firmware Projects
If you fancy playing with Rust on the flow3r, check out the flow3-rs project.
A port of Open-Smartwatch is also in the works.
Hardware Generations
If you’ve received your badge at CCCamp2023, you have a Production Badge and thus you don’t need to worry about this section. Congratulations!
For those who have a prototype badge, there’s an idf.py -g pX
flag which you can use to get the firmware running on your hardware:
Badge Generation |
Markings |
Flag |
---|---|---|
Prototype 4 |
B4xx |
dead |
Prototype 3 |
B3xx |
|
Prototype 4 |
B4xx |
|
Prototype 5 |
B5xx |
port me |
Prototype 6 |
B6xx |
|
NOTE: Anything older than p6 is not (yet?) supported by the recovery firmware.
Writing Docs
Automatically updated on CI runs of the main branch and lives under https://docs.flow3r.garden.
You will need sphinx
and sphinx_rtd_theme
installed. If you’re not usinx Nix, install these via venv:
$ python3 -m venv venv
$ venv/bin/pip install sphinx sphinx_rtd_theme
$ . venv/bin/activate
To build the docs locally:
$ cd docs
$ make html
$ firefox _build/html/index.html
To continuously build on change:
$ watchexec make html
Releasing
Check out a version of main that you’d like to cut a release from.
Create a new branch named
release/[major].[minor].[patch]
, eg.git checkout -b release/1.2.3
.Tag a the first release candidate:
git tag v1.2.3+rc1
.Build and perform QA (TODO: document).
If the release canidate needs more work, cherry-pick fixes from main, tag a subsequent RC (eg.
git tag v1.2.3+rc2
) and go back to step 4.If the release candidate is ready to be released, tag a full release (
git tag v1.2.3
) and push branch/tags to gitlab. (TODO: build CI pipeline for release tags)